Team Building events

A Portfolio with +200 Events

Uno+Uno Team produces Team Building Events since 2006 delivering outstanding experiences to companies like Google, Microsoft, Airbus or PwC. The Average Client Satisfaction on our services in 2019 was 9.5 over 10. In the Educational sector, we have organized Team Building Events for prestigious Universities and Colleges such as IE Business School or King’s College. The possibilities for your event are immense: from a Film Festival to an Outdoor Training led by the Mind Coach of Sevilla Football Club and the 3 times Badminton World Champion Carolina Marín, you have everything here! 

Here you are some ideas for your Team Building Event: Innovate, create a Vertical Garden for your  office | Build an Extraordinary Domino Effect | Deliver  a meaningful Charity Event | Enlist your team in an outdoor Adventure | Discover your favourite City with a challenging City Gaming | Live a night of Mystery with our Murder on The Trans-Siberian Express | Find a Treasure | Dazzle your team with a professional Film Festival | Immerse yourself in a Medieval Fiction in the style of Game of Thrones | Organise a Mountain Bike Challenge | Design, build and program a Robot | Create, bottle and market your own wine | Produce a fun LipDub or Corporate FlashMob | Discover your potential by participating in a Mindfulness Workshop…

We take care of each client’s event with the same passion that made us start this project 14 years ago. At Uno+Uno Team we design and produce in-house all our team building events. We are proud to have been recognised for outstanding customer service. Our team of professionals work closely with trustworthy suppliers throughout Spain such as sailing schools, exclusive venues or NGO ́s. This way we ensure high quality standards that live up to our clients’ expectations. Let us know the goal of your event, the profile of your guests, your dates and within 24 hours you will receive a personalised offer

  • All
  • Adventure
  • Beach
  • Charity (CSR)
  • City
  • Creativity
  • Indoor
  • Nature
  • Online
  • Outdoor
  • Sportive
  • Training
  • Water

A Journey Through Time

Get closer to the richness of our history and traditions and live an adventure with a daring staging.

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Art Challenge

Art Challenge is an arty team building event that will unleash the creativity. Online version available.

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Artificial Intelligence

An unprecedented technological challenge waiting to be taken!

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Batucada is a collaborative workshop in which participants use different percussion instruments to create a rhythm.

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Bushcraft Challenge

Small accomplishments like lighting a fire or building a shelter create a feeling of unity

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The teams have a starting balance in chips and a clear objective… to be the winners of the night!

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Training Covid-19

Our Team is trained in Covid-19 Prevention Measures (Red Cross Course) & Internal Protocol.

Face Masks

Both participants and facilitators will use face masks at all times during the activity.

Safe Distance

Both participants and facilitators will keep a distance of at least 1.5 metres from each other during the activity.

Temperature Checks

Laser temperature check to both professionals and participants prior to the start of each activity.


Disinfection of all personal equipment with bactericidal. Each venue will also apply their own Covid-19 protocol.


Regular handwashing with hydroalcoholic gel available during the activity.

Team Building &

Learning by Doing

The success of a team does not depend so much on the talent, qualifications or intelligence of its members, but more on how the behavior of each of its members is accommodated and complemented. If you try to list the ideal qualities of the ideal teammate we will realize that many of them are often mutually exclusive: determined and thoughtful, with character but sensitive to the feelings of others, with the ability to communicate but also to listen, and so on. However, while probably no one individual can combine all of those ideal, often inconsistent, qualities, a team specifically can, and indeed often does. For this reason, it is not the individual but the team that constitutes the key instrument to achieve sustained and lasting success in the development of projects in settings as diverse as educational, sports or work. A winning team has within it a reserve of experience, information and criteria, all of them accumulated and shared. This reserve can pass on members to others as, for example, veterans retire and youth return. Also, a team can be in 10 places at once.

Based on the work of R.Meredith Belbin – Management teams, why they succeed or fail – Copyright © Belbin Associates, UK.

“A team is distinct from a group when it has the following attributes: a common purpose; recognition by each individual as belonging to the same unit i.e. team identity; interdependent functions; agreed norms and values which regulate behaviour.” Moxon (1993) . “Team building can be simply defined as a structured attempt to improve the effectiveness of a group of people who work temporarily or permanently together” Clark (1994). Along the same lines Shivers-Blackwell (2003) and Moxon (1993) argued that the primary purpose of team building is to improve work team effectiveness within the organization. Such development, goes on Clark (1994), may be particularly focused in terms of outputs- that is, the speed and quality of decisions and actions produced by the team, or in terms of more nebulous areas, the quality of relationships, greater cooperation, more of a corporate attitude, etc.
Experiential Learning theory defines learning as: “The process whereby knowledge is created through the transformation of experience. Knowledge results from the combination of grasping and transforming experience.” Kolb (1984) . For Dr. Martin (2001) the use of Experiential Learning promotes active involvement and contrasts with the passive learning associated with traditional teacher-centred methods: “Experiential Learning is based on the belief that the process of personal growth occurs through change as a result of direct experiences. It is an active process involving the learner being placed in unfamiliar environments, outside their positions of comfort and into states of dissonance. This lack of harmony requires problem solving, inquiry and reflection”

Figure 2.2 Design and sequencing of training methods. Dainty & Lucas (1992 in Brown 2003). Figure 2.3 -Right- Kolb ́s cycle

Kraft and Sakofs (1991), cited in Martin (2003) argued that “experiential activities should be real and meaningful providing natural consequences for the learner, for example, outdoor activities”. Krouwel (1994) also cited in Martin (2003) argued that the use of EL, and in particular the outdoors, confronts people with the results of their own actions and provides important learning for life. Dainty and Lucas (1992) cited in Brown (2003 p.30) suggest that Experiential Learning activities should be sequenced, starting with fun and enjoyment, through narrow skills, broad skills to development (Figure 2.4).

The process of Reviewing in our team buildings is leaded by trustworthy independent and highly recognized consultants who facilitate a professional debriefing of our events. A review of the process used to achieve outcomes is essential to transfer the learning back to the natural team ́s environment (Figure 2.3 Kolb ́s cycle – Above). “Reviewing is an essential feature of experience-based learning. The main function of reviewing is to enable participants to learn from their experiences”. Dr. Greenaway (1992) For further information you can view and download a novel academic piece of research undertaken by a full time member of our team Alex C. Diego: